// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.Collections.Generic;

public class MyBlueprintNodeEditorTarget : TargetRules
{
	public MyBlueprintNodeEditorTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Editor;

		ExtraModuleNames.AddRange( new string[] {
            "MyBlueprintNode",
            "MyBlueprintNodeEditor"
        } );
	}
}
